From Music to Film: DeLaVanta Tabor’s Transformative Career in Audio Post

US-based sound editor and re-recording mixer, DeLaVanta Tabor, is renowned for his contributions to film and television with his expertise showcased in recent projects such as Tempted by Love: A Terry McMillan Presentation (2024), Single Black Female 2: Simone’s Revenge (2024), and The Match (2024), to name a few.
Eric Milano on Crafting Soundscapes for Hollywood and Beyond

With over 25 years of experience in film, television and advertisement, sound designer and re-recording mixer Eric Milano has a huge portfolio of credits to his name. A two-time Primetime Emmy Award winner, he has applied his expertise to projects and series’ such as Saturday Night Live, Inferno, Apollo 11, The Tonight Show with Jimmy Fallon, It’s In The Game: Madden NFL, and hundreds more.
From the Beach Boys to AI Tools: Mark Linett’s Journey Through Music Engineering

American record producer and audio engineer, Mark Linett, is a studio veteran. Entering studio life in the 1970s on analogue recording boards, Linett has expertly navigated the evolving technological landscape of music production. The Grammy award winner is best known for his remixing and remastering of the Beach Boys’ catalogue and has also worked with scores of notable artists such as Brian Wilson, Red Hot Chili Peppers, Jane’s Addiction, Randy Newman and many others.
Crafting Sonic Masterpieces: A Conversation with Emmy-Winning Sound Designer James David Redding III

Over the course of his impressive 20+ year career, James David Redding III has worked as an ADR recordist, Foley recordist, sound effects editor, sound supervisor, re-recording mixer and sound designer. His work can be heard in some of the most popular TV series’ and movies of recent years such as The Patient, Mr & Mrs Smith, and City On A Hill, to name just a few. In 2021, he was awarded a prestigious Primetime Emmy award for Outstanding Sound Editing on the Netflix hit series The Queens Gambit.
We heard James is a big fan of our intelligent reverb matching plugin Chameleon, and has also relied on dxRevive to overcome the challenges of poor quality audio, so we caught up with him to find out more…
From Cable Basher To In-Demand Dialogue Editor: We Talk To Lucy Mitchell

Growing up with a father who worked in the world of outside broadcasting and music video production, and a mother in Choreography for both stage and tv, Lucy Mitchell’s path into audio engineering was influenced early on by the fascinating blend of music and television. From her childhood experiences cable bashing at high-profile events like the Brit Awards and the BAFTAs to her work experiences across different facets of post production, Lucy’s career was shaped by a blend of practical exposure and academic pursuits. Despite early uncertainty about her professional direction, initially considering a career in business or finance, it was her hands-on involvement in sound editing during work experience placements at various companies in the holidays that solidified her passion for the field.
Graham Kirkman On The Challenges Of Mixing For TV

Glaswegian Dubbing Mixer Graham Kirkman (AKA Luminol Audio) has worked on many TV and film projects in his impressive 25+ year career including The World According To Jeff Goldblum, Top Gear, The Apprentice, and many more.
Like many in the industry, his journey began with a passion for music, nurtured during his time in bands four decades ago. While the band he was part of never achieved commercial success, it was in the studio where Graham found his true calling. Despite facing challenges in finding paid work, Grahams’ determination remained unwavering and, after exploring other career paths, he immersed himself in television and radio production, ultimately finding his footing as an Audio Assistant at Halo Studios in London. We pick up the story from there…
Charles Maynes Talks About The Symbiotic Relationship Of Audio In Movies & TV

Charles Maynes is a multifaceted sound designer, sound effects recordist, audio editor and re-recording mixer whose work spans film, television, video games, virtual reality and more. Having worked for a multitude of high-profile clients such as Dreamworks, Paramount Pictures, Skywalker Sound, Universal Pictures and Warner Brothers, to name a few, Charles has established himself as a versatile and indispensable talent that has seen him involved with two Academy Award Sound Editing Awards, plus winner of two Emmy and four Golden Reel Awards.
In this interview, Charles reflects on the paths that led him to where he is today, the artists that inspired his love of music, synths and sound design, and how a new generation of plugins are making a difference to his workflow…
Rob Marshall On The Challenges Of Time And Budget For Audio Post Professionals

Re-Recording Mixer, Dialogue Editor, ADR Mixer, Sound Editor… Rob Marshall’s roles span an impressive array of films, TV series’, music videos, documentaries, and video games. Now based at The Dub Stage in Burbank, California, Rob’s journey to Post Production and sound design, began (like many others) from a love of music, and particularly an appreciation of how sound was used in film. Initially honing his skills through short-form projects for many years, it was the transition back to movies and documentaries where Rob discovered the greatest job satisfaction.
Here, Rob talks more about his journey, the challenges of Post Production at a time when budgets are being squeezed and how he has, and continues to, overcome those obstacles with the help of a few important tools…
Mixer Gabriel Lundh Puts His Faith In Accentize

From a makeshift studio built in the family garage to founder of one of the first Dolby Atmos-equipped studios in Sweden, Gabriel Lundh always knew audio production was his calling. In fact, his enthusiasm and curiosity for the craft began so long ago you’d be forgiven for thinking this producer/mixer is much older than his 27 years. We spoke with Gabriel about his journey to establishing Stockholm-based the dome. studios, his pragmatic approach to life’s challenges and why the discovery of dxRevive led him to convincing a production crew they didn’t need to hire a boom operator…